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Category: 3DS Max Downloads Tags: 3d, 3ds plugins, animation, direct links, downloads, modelling, multiscatter, plugins, presets, renderer, shortcuts, update, vfx, winģd (4098) 3ds plugins (265) adobe (250) aescripts (296) after effects (533) animation (4116) blender (1393) character animation (295) cinema 4d plugins (209) Courses (102) direct links (4521) downloads (4802) iclone (122) illustrator (77) intermediate (66) kitbash3d (70) mac (388) mats (1252) maya (65) modelling (2658) models (686) particles (86) photo editor (115) photoshop (243) plugins (3082) premier (92) premiere (93) presets (1738) Reallusion (191) red giant (91) renderer (898) scripts (133) shortcuts (2815) text animator (76) torrent (274) unit圓d (96) UnrealEngine (284) update (2171) vfx (3254) video editing (249) video editor (68) videohive (97) vray (63) win (4457) zbrush (72) Downloads: pls buy & support the dev! IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! Filename: MultiScatter_1.623_for_3ds_Max_2021_-_2022_Win_圆4 patch Official Discord : Recommended link below => FULL SPEED. Revolutionary viewport preview mode – points.ĭiffuse colour or wirecolor preview in viewport.Ĭonverting MultiScatter object to single mesh or instant copied objects. “Help pictures” for new users (possible to switch off). Materials, property and animation interactively depended to scene objects. Multithreading support in all operations including viewports Probability texture for objects “clustering”

Not only VrayProxy but any kind of geometry supported Mental Ray support (geometry and Mental Proxy) Special procedural map the MultiScatterTextureĭifferences from VRayScatter for 3ds max: Realtime viewport preview of objects placementĭifferent types of viewport preview of objects Scaling of objects based on bitmaps or procedural maps Random transformations (scale, rotation) of objects in arrayĭistribution of objects based on bitmaps or procedural maps Quick rendertime generation of objects with optimized RAM management Capability of creating huge amount of objects in array (hundreds of thousands and millions)
